Here is a new template for resource deposit mapping, applied to the first sector of Federation space (from independent space to P’Jem).
The first sectors of Romulan and Klingon space are comparable in structure, but have significant differences in terms of resource availability. Detailed maps to follow.
Findings show that Level 27 faction system clusters follow the same mold as those at 25: a center system, with three pairs of spokes at ascending levels (24-26).
All three factions have virtually identical structures for their level 27 clusters, with the primary differences being hostile type and resources in each system.
Key findings:
Resources are capped at a maximum of 25 deposits in 25/27 clusters.
24/25 spokes have 25 parsteel deposits, while 26 spokes have 12 parsteel deposits.
All parsteel deposits in spoke systems of 25/27 clusters can convert to tritanium after depletion.
5,000 parsteel converts to 1,000 tritanium, while 7,000 parsteel converts to 1,800 tritanium.
To force a deposit to instantly convert and/or replenish: move your mining vessel off of the completely depleted deposit, view the galaxy map, and then view the system with your mining vessel in it again. Ship and captain abilities seem to be involved with conversion; study to follow.
The center systems in level 27 clusters currently have irregular resource distributions: Vendus A has 3* ore, dilithium and a single strain of 2* gas; Enthra has 2* crystal and dilithium; and Doska has 2* ore, 3* gas and dilithium.
Conversion was not possible in center systems for level 25 clusters; the irregular resource distribution in level 27 centers, however, implied conversion was possible. I was able to successfully convert dilithium to 2* raw crystal, but it is still unclear if that was reverting to original state or evolving to a higher one.
My completed study of the Gemet Cluster has yielded interesting results.
As suspected, those results extend to the Romulan and Klingon cluster equivalents, Sufiday (25) and Yadow (25), with one very minor difference (Yadow has one less mission planet).
Each spoke system has ten station hub planets, and one mission planet.
Level 22 and 23 spoke systems have 25 parsteel deposits, and Level 21 spoke systems have 12 parsteel deposits.
Level 22 and 23 spoke systems have blue stars; center and Level 21 spoke systems have orange stars.
Each station hub planet name in this cluster is exactly five -or- seven letters long. There appears to be a basic ruleset managing the order of consonants and vowels, used to randomly generate the names.
The ability to transform particular parsteel deposits to tritanium is confirmed, as demonstrated by the anamolous tritanium deposit in Lo’Uren Co (21). Which specific parsteel deposits can be transformed in each system remains unknown. Note that the four tritanium deposits in Gemet proper do not change, even though they are constantly mined.
Setting aside interface bugs and the introduction of new features, the most common complaint regarding the Fleet Command experience seems to center around the protection and use of mining vessels.
The amount of mining required for certain missions means invariably, Survey class ships will be left to mine unattended on a regular basis. This leaves them susceptible to piracy, and often locks out the resource for other mining vessels, even after the resource has been completely depleted.
What if there were simple changes that could be made that could help safeguard mining vessels (without completely removing opportunities for piracy), while also ensuring depleted deposits were unblocked and allowed to regenerate?
With that in mind…
A mining vessel is being piloted by a crew, and that crew should be able to be given instructions to follow. All ships should have the following toggles on the ship management screen:
Recall on Deposit Depletion: If this option is turned on, the crew of the ship will automatically recall home when the deposit it is mining is completely depleted.
Recall at Cargo Threshold: If this option is turned on, the crew of the ship will automatically recall home when their used cargo space reaches a number specified by the player (with a maximum equal to the cargo limit of the ship). This will allow a ship to hit a specific target before returning to safety (target examples: mission requirements, protected cargo limit, cost of an upgrade, etc).
Note that these changes still allow pirates or alliances on strike missions to destroy the vessels that are actively mining; it just ensures better resource turnover, and decreases the threat to unattended mining vessels.
Please find me via Fleet Command interface at SimonWelles [MAP] to share your thoughts!
For the purposes of this case study, I have temporarily relocated to Mapoc, a small planet orbiting the star Gemet in the Federation Sector.
Gemet is a level 25 system sitting at the center of a star cluster, with five planets, one starbase and four tritanium deposits in orbit.
The starbase and one of the planets are mission locations (yellow names in the diagram below), while the other four planets are station hubs (blue names).
Hostiles in orbit here are Federation Traders (Survey class) and Federation Patrols (Explorer class), levels 24 – 26, both Federation-aligned.
As of today, there are only three stations in the entire system, each orbiting a different planet.
In this post, we explore a flow chart outlining “Sector Two” of the galactic map, spanning all systems between Rigel (13), and the edges of space controlled by the three factions (Federation, Romulan, and Klingon)…
In the chart above, we highlight areas containing different elements, including:
Raw 2*/3* Gas (magenta)
Raw 2*/3* Ore (orange)
Raw 2*/3* Crystal (dark blue)
Dilithium (light blue)
Important items of note:
Dilithium appears to be the rarest element in this part of independent space; there are no dilithium “fields” in this sector, only a small number of deposits per system.
Amador has the most dilithium deposits (6), along with 3* Raw Crystal, making it a prime destination for mining vessels.
As in Sector One, there is one anomalous system that doesn’t follow the pattern of the rest of the sector’s layout: Suliban (35).
We did not have the warp factor necessary to scout resources at systems ranked 28 or above, so they have no resources indicated at this time.
Note that the two (21) systems have a mix of two different resources, as indicated by the two boxes around them.
There are more paths into Romulan space (7 total) than Federation and Klingon (4 each).
The galactic map in Star Trek: Fleet Command seems vast, and can be difficult to navigate.
However, the design of the galaxy is patterned to create a uniform experience, regardless of where your starting system is.
As a result, the map can be compressed into the following flow chart, showing all of the key stars and high yield resource zones in what we’ll call the “first sector”. This sector begins with the level 1 systems we all begin in, and ends at Rigel, a level 13 system that acts as a gateway into the next “sector”.
We’ll explore subsequent sectors in future posts. For now, here’s Sector One:
As you can see, the flow is identical, with the only anomaly being Murasaki 312, a level 10 system connected to Tellun (which coincidentally also holds the wreckage of Leviathan).
In the diagram above, we’ve introduced the notion of a “resource field”. Most systems contain a small number of resource deposits for mining. However, in “resource field” systems, deposits of a noted resource are plentiful, making those systems key destinations for mining vessels.
NOTE: There is a small dilithium supply at Clytomenes (12), but not enough to qualify as a field. It is labeled with light blue.
Understanding the patterns involved makes navigating the system easy. Note that all systems at the same position in the flow chart have identical resource provisions (or lack thereof, depending).
Next time, we’ll examine the flow from Rigel into faction space!